We are certain that you’ll find this collection to fit any occasion you may have. Our selection of wines are curated by Parcelle Wines in New York City. Runic has been tweaking the Outlander, so things may change.Wine and Liquor - Provided by Parcelle Wine. Not even for any one particular reason, but for the combination of several reasons of different importance. That's the problem, gun build Outlanders are at a disadvantage compared to everything else. Most things are easier to play than a gun Outlander. I'm not saying a Glaive Outlander is the all-around best thing in the game, but it is much easier to play than a gun build Outlander. Venomous Hail is DPS based elemental damage, and you can use it with either a Strength build or a Focus build. You can run a Focus build and run around with a wand and spam Glaive if you want.įourth is also not a problem, but again an advantage that doesn't favor gun builds. Fast, long range, hits multiple enemies, and doesn't require you to use a Strength-based weapon-set. Third isn't a problem, but rather an advantage that doesn't rely on guns. Rapid Fire is a good skill for gun Outlanders, but it ignores your base weapon range. Outlander has different skills than the T1 Vanquisher. Enemies come in larger groups in T2, and you end up fighting stuff at close range more often. A T1 Vanquisher could take down enemies from afar. Second problem is the range element of ranged weapons, or more accurately how it isn't necessarily as important as you might think. If you focus on Dex, you will fall behind the damage curve. Dex is Dodge, but you can max dodge through equipment even if you treat Dex as a secondary. Dex is crit chance, but crit damage is Strength. Gun and bow damage is now Strength-based, because Runic Games were upset that a T1 Vanquisher could just pump Dex and be a killing machine. I can't help but think people will have moved on by the time the tools are out and people start to do anything particularly productive with them.Ī gun Outlander has several problems. Trying to play the gun-themed character reliant on guns is handicapping yourself, while the easier build is to play the gun-themed character as a mage.)Īnd the promised mod tools still aren't out. Then they made all the classes in T2 viable "one stat" characters, including the Outlander, except the Outlander's stat is for magic instead of guns. (Runic didn't like that the gun-class Vanquisher in T1 was a "one stat" character, so they messed up the Outlander in T2. In a case of overcompensation, Runic Games messed up the gun character, and then managed to create the same "flaw" that they were originally overcompensating for in all the characters. There are too many dungeon locations where your view of enemies is blocked by walls, as if no one ever considered what it would be like to play the game in such areas.Ĭharacter skills are a bit boring as well. And the bit of randomization isn't much to write home about.Īreas also seem a bit carelessly developed. Similar is true for some of the dungeons, though it isn't quite as bad there, you still can end up fighting the same few creatures over and over in a place that wears out its welcome. They are large entirely for the sake of being large. There isn't much logic to them, and not much exciting to do on them. The large overworld areas are honestly kind of boring, particularly if you play the game multiple times. Like something is missing, or it just isn't living up to its potential. I've played it quite a bit, with multiple characters. Not cuz the developers held you hand and told you what do do to get the flashy numbers saying you're amazing but caused you actually used your own skill to accomplish what had previous killed you. Yes the the game is Challenging (some say hard) but this just makes it so you want to try again, learn moves, counters, and when you do succeed you feel great. The smoothness of the combat system, monster designs, different set moves for various weapons, decent AI, great atmosphere, the animations are top notch(youtube dark souls animations to fully apreciate how much detail went into the animations to make them smooth). Highly recommend the MOD that makes it 1080 HD and backup your saves. Keep in mind that a Controller is mandatory to appreciate the combat system. If you got 30 hours of entertainment from the first one and didn't feel like that was enough than I don't see how you can not see the 2nd one as worth it.ĭark Souls is amazing. 22 hours deep in torchlight 2 and I'm only in the 2nd chapter.
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