Its a pvp game that is decidedly lacking in the 'vs' part. There are also no real penalties or rewards for battle and thus no real incentive to do so. But lacks a clear feeling of victory or loss. The second issue is the games battle system. Which means that people who could be playing are not because they have nothing to do without other players and there is nothing keeping other players on during the down time. As it stands the game play loop is grind grind grind, or check and see if you run into any players, and log out when you dont. I beleive this is key to attracting and retaining new players, and thus should be a priority of the dev's to not only reimplement but add to. There wasnt a lot, but it was there, and it was very good. The game would benefit tremendously just from having more people tbh.įirst, Until the most recent update there were at least some shenanigans and trouble you could get into just in the process of your grind (which there is a lot of) that was removed for presumably technical reasons that made the game worth messing with even if you didnt run into other players. The game its self acts more like a frame work for creating your own content (at least right now) than perhaps being a source of content itself. What is there feels like it has been thorougly considered and designed around a particular vision.Ĭheif among them is that it needs an even larger community. This game is fun and has a spirited rp community. More things that can happen while exploring the campus More teachers, faculty staff, courses, classes, and skills You can see the full patch notes on our Discord server at Ī proper trading system between players and shopsīetter exploration and more PvE encounters In the meantime, please enjoy the many updated graphics for talismans, dyes, charms, candies, beads, soap, and more! This update meant having to dig deep into the foundation of the game and rewiring things that lead to the rewiring of other things in a long chain of ultimately unthreading everything I've been doing since I first started developing the game, and the good thing about this is that aside from a few hiccups in how things were reconnected, the game is in a fantastic state now, void of any bad decisions in the past! This also marks the end of the update-drought, and once I'm done hunting bugs I expect another update with more content already this month.
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